Influences

It’s out then. And people don’t seem to hate it!

I am very glad finally to have got to this point. It’s been quite a journey.

I want to do a detailed post about the design of Polybius and the process of making it, but as I am actually due to go offgrid for a few days with my brothers on Friday I don’t know if I’ll have time to do it all. So I thought I could break it up into chunks. This first entry isn’t going to say much at all, really, just show a bunch of images.

Back before I knew exactly what Polybius would actually be (and it took rather scarily longer than I expected before I could say that I knew what it would be, but I’ll get to that in another entry) pretty much all I had was the name and a vague kind of feeling about which direction I was going to set out in. One of the first things I did was go out and gather together in a folder a set of screenshots and images, each of which contained some aspect of some part of the feelings that I wanted to feel about the new game. I didn’t want to just outright copy any of these things, mind; just to think about what I liked about each of them, and how they might inform whatever I was going to end up coming up with.

Can you recognise them all?

I’ll be posting more about the making of Polybius over the next day or two, and if not finished by the time I’m off with my brothers I’ll finish it up when I get back.

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