Category Archives: Uncategorized

More reviews, and another peevish whinge about IAP abuse

5 A Day is out now and receiving some nice reviews – it’s quite unusual in style and quite different to Gridrunner, so I’ve been interested to see how it’d be received. I’m happy to see that the answer to … Continue reading

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Five A Day finished, sent to Apple

OK even I am finding it a bit weird that I am turning out new games so fast. Gridrunner is still pretty recently out (and still garnering excellent reviews; Tap! magazine called it “Out and out the best arcade shooter … Continue reading

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Gridrunner called out as “the best shooter on iOS”

Gridrunner’s out and has been getting some very nice reviews all round. Eurogamer concluded “This isn’t just a great shooter, it’s a thrilling one… Gridrunner’s a blast, and the best shooter on iOS.”. Read the whole review here. TouchArcade readers … Continue reading

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In-App Panhandling is a Pain in the Tits

I’m getting to hate the current trend for “in-app purchases”. Case in point. Last night I went to buy a game from an author whose work I’ve previously enjoyed and who up until now I would happily buy sight unseen. … Continue reading

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Is higher rez always better?

The other day I was playing through some of my Gamebase collections and spent a while checking out an old favourite of mine on the c64 and Atari 800, “Repton”. And no, I don’t mean the BBC Boulderdash-not-quite-clone of that … Continue reading

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GoatUp Was Almost An Atari VCS Game

As I’ve mentioned before the main influence on the design of GoatUp was an excellent Atari homebrew game called Man Goes Down (and not, despite what some people have thought, “Doodle Jump” on iOS, which I have never in fact … Continue reading

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Llamasoft adding iCade support to iOS titles

We are adding support for the iCade mini-arcade-cab iPad game controller to our arcade-style iOS games. The iCade allows the games to be played with authentic arcade joystick and buttons. You can see it in action here. An update for … Continue reading

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Minotaur Rescue update submitted to Apple

I’ve just submitted an update to Minotaur Rescue – figured I’d do a few little tweaks before I move on to my next game. Main changes: – Adds persistent, user-settable start bonuses. If at the end of a level you … Continue reading

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I have been a busy ox. Again.

Yesterday our second iOS game was submitted to Apple for approval.  Hopefully it’ll be in the app store in a few days, all being well. Way back in the early 80s what were probably some of the best and most … Continue reading

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Minotaur Rescue – user comments and reviews

Having been out a few days now Minotaur Rescue is gathering user comments and some reviews. Response so far is very good, over 60 ratings on the iTunes score averaging to a nice 4.5 out of 5, and some nice … Continue reading

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